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as seen on Game Development
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I'm a software engineer that's new to game programming so forgive me if this is a dumb question as I don't know that much about game engines.
If I was building a 2D game am I better off going with an engine like Torque that looks like it's built for 2D, or would higher powered engines like Unreal…
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I want to create a 2D array that contains many other 2D arrays. The problem is I'm not quite sure what I'm doing but this is the initialization code I have:
int[,][,] chunk = new int[64, 64][32, 32];
For some reason Visual Studio doesn't like this and says that it's and 'invalid rank specifier'…
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Long story short, I know my coordinates are off and I believe my indices might be off.
I'm trying to render a simple 2d rectangle with a texture in webgl
here's the code I have for the vbo/ibo:
rectVertices.vertices = new Float32Array(
[
-0.5, -0.5, // Vertice 1, bottom / left
0.0, …
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i have a little python script which shows me the packets of an enocean device and does some events depending on the packet type. unfortunately it doesn't work because i'm getting wrong packets.
Parts of the python script (used pySerial):
Blockquote
ser = serial.Serial('/dev/ttyUSB1',57600…
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as seen on Stack Overflow
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I'm using MailChimp's API to subscribe email to a list. Function listsubscribe() is used for email subscription:
public static listSubscribe(string apikey, string id, string email_address, array merge_vars, string email_type, boolean double_optin, boolean update_existing, boolean replace_interests…
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I have a character which can hold ten types of weapons.
Should I:
Create ten sets of animations for the character with each weapon
Create animations for each weapon, and programmatically draw them on the character
Option 1 is simpler in general, but requires more work on the artist, and results…
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I'm trying to develop an oldschool NES-style video game, with sprite flickering and graphical slowdown. I've been thinking of what type of logic I should use to enable such effects.
I have to consider the following restrictions if I want to go old-school NES style:
No more than 64 sprites on the…
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I am a beginner to android and i was trying to make a basic game with the help of an online video tutorial. I am having problem with the multi-sprites and how to use with surfaceview.The application fails launching. Here is the code of the game.please help me.
package com.example.killthemall;
import…
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I have been programming a 2D game in C++, using the SDL2 graphics API for rendering. My game concept currently features effects that could result in even tens of thousands of sprites being drawn simultaneously to the screen. I'd like to know what can be done for increasing rendering efficiency if…
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I want to create a trailing, ghosting like effect of a sprite that's moving fast. Something very similar to this image of Sonic (apologies of bad quality, it's the only example I could find of the effect I'm looking to achieve)
However, I don't want to do this at the sprite sheet level, to avoid…
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